The Sudoku Bug |
Life. Don't talk to me about life. |
Well, I resisted for as long as I could. Everyone's out there playin it, no way was I gonna get myself drawn in like sheep toward long grass. No way, baybee. Nope, not... say, there's a nice sudoku game for the palm... well... at least I should LEARN it, so I know what everyone's talkin about.
Cuz, ya know, the first one's free.
While Cat is hooked on websudoku, I'm pretty much caught in a very good version for the palm, uncreatively called 'Sudoku'. It's currently my "time for bed, one game, then sleep" game. In the past this slot has been filled by Bejeweled or TextTwist, but Sudoku is it now.
The version on the palm times how long it takes to solve the puzzle, but doesn't rank it on difficulty, so it's sort of a crap shoot how easy or hard a puzzle will be (they're randomly generated), but my timing seems to average around 20 minutes for a puzzle. The longest I've taken was over an hour (UGH!), and the shortest time, I'm rather proud of, was 9 minutes. Since the palm saves records of all the ones completed, here's my 9 minute one:
_ _ 2|_ _ _|_ _ 9 _ 9 _|_ 3 _|1 _ 7 5 1 _|6 _ _|8 _ _ -----+-----+----- _ 3 _|_ 1 6|_ _ _ 7 8 _|_ _ _|_ 5 6 _ _ _|4 5 _|_ 7 _ -----+-----+----- _ _ 8|_ _ 4|_ 2 3 9 _ 4|_ 2 _|_ 1 _ 2 _ _ |_ _ _|6 _ _
It's not too painful an addiction. Sides. I can stop anytime I want. Really.
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Tracked on December 5, 2006 5:03 PM
ben actually just got me started on simple sudoku, which is even more evil. check it out. :)
Posted by: cat at February 17, 2006 11:26 AM
The difficulty of sudoku is entirely based on a human's propensity for inefficiently executing an algorithm. Still don't get the point of it.
Posted by: ringel at February 17, 2006 11:41 AM
5:55 :)
Posted by: blk at February 17, 2006 11:43 AM
blk wrote:
5:55 :)
Showoff :)
Posted by: dbs at February 17, 2006 11:54 AM
blk wrote:
5:55 :)
4:55 :P
Posted by: phi at February 17, 2006 1:30 PM
try topsudoku - http://www.nogasoft.com/home/ - you can select the difficulty there
Posted by: g_cs at February 21, 2006 12:54 PM